japanese zero war thunder


32. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. Adjust the mixture at the following ranges: In 1937, the Imperial Japanese Navy's Koku Hombu (Aviation Bureau) issued the "Planning Requirements for the Prototype 12-shi Carrier Fighter" to the Mitsubishi Kokuki K.K. Sep 5, 2019 - Explore angelsegundo50's board "Zero" on Pinterest. At its launch, the A6M2 model 11 knew no equal. The relatively light but less powerful Oerlikon FF 20 mm cannon was chosen as the fighter's main armament, produced in Japan as the 20 mm Type 99. Get really close to the ground, and if there are cliffs to hide in, fly between them. florble mcfumperdink. with a battle rating of 3.7 (AB) and 3.3 (RB/SB). The A6M2 Reisen is a rank II Japanese fighter Below 480 km/h, you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. If you only use the MGs, your targets are trucks, AAA and howitzers. Akagi (Japanese: 赤城 "Red Castle") was an aircraft carrier of the Imperial Japanese Navy (IJN), named after Mount Akagi in present-day Gunma Prefecture. The A6M2 is the most fragile version of the Zero, with a long wingspan and light construction. Save them for any unexpected dogfights. War Thunder > General Discussions > Topic Details. This change required it to have a new designation. The Americans probably could have built a crazy agile plane to counter the Zero, but instead they went for less agile planes that were big, heavy, rugged, fast and had huge engines. Furthermore, this Zero has trouble with energy retention and high speed dives, and also has poor armament and low ammo count. This page was last edited on 24 December 2020, at 11:41. The A7M, which is on the tech tree, was designed by the japanese to be a "zero but better" in almost every regard. Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. The one I'm most interested in is the top one, the so-called GS. Testing of the first three A6M prototypes took place later that year. Landing is easy thanks to the low stall speed and lovely handling. As a result of … For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. See more ideas about aircraft modeling, model aircraft, mitsubishi. Turn on vertical targeting to ensure your shots line up. When the enemy is in gun range, make an extremely hard turn towards the enemy, and wiggle around its gunsights. For ground pounding with bombs, look for tanks and pillboxes. To this end, they were fortunate that the Sumitomo Metal Company had just finished developing a new strong zinc-aluminium alloy known as Extra Super Duralumin (ESD), allowing thinner sheets to be used for the skin of the fighter without loss of strength. The A6M2 proved itself during combat in China. A total of 740 A6M2 model 21s were built in Mitsubishi plants; 326 were built in Nakajima plants. War Thunder Wiki is a FANDOM Games Community. A6M2 mod. Do not turn with a Zero. Roll left to tighten your turn and get onto the enemy's six. On 31 July 1940, the Mitsubishi A6M2 was formally accepted by the IJNAF as the Type 0 Carrier Fighter Model 11. DO NOT stall out while trying to climb with the enemy. Nimble, your opponents will have a hard time hitting you, Can out turn most enemies at its BR range, Excellent smooth handling in simulator and great rear visibility, 7.7 mm machine guns don't really do any significant damage, Guns have different trajectories, you need to get really close to targets to be effective, Attacking bombers is one of the worst jobs for the Zero, as it is easily damaged by their gunners, Although it can carry bombs, it's just absurd to equip them to the Zero, Strictly limited to the air-to-air role, although it performs exceptionally in it, No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to death quite often, Can easily be countered by just doing simple Boom & Zoom as the Zero lacks adequate energy retention, Low dive speed, and easily compressed in a dive, Has lots of bars inside the cockpit, limiting visibility, Prone to ripping at high-speed manoeuvres. Jump on cruising enemy aircraft from above, fasten onto the tail of the bandit, use your superior manoeuvrability to match his evasive moves, and put enough rounds into him to bring him down. Fasten onto the tail of the bandit, use your superior manoeuvrability to match his evasive moves, and put enough rounds into him to bring him down. Navy model kit. Sep 9, 2020 - Explore Rafael Gonzales's board "Japanese I.J.N. Further decelerate so the touchdown speed is no more than 180 km/h to avoid bouncing up. The propeller pitch should be kept at 98% when climbing, and 92% when at max speed. Selecting the lighter but less powerful Mitsubishi Zuisei-13 ("Holy Star"), which had a rating of less than 900 hp, the Mitsubishi team strove to design the lightest possible airframe around the engine, but that was still strong enough to withstand carrier operations and carry enough fuel and weapons to be an effective fighter. To reduce its weight, duralumin was widely used, and its propeller was made of a lightweight aluminum alloy. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to … The first prototype of this series, the A6M1, first flew on April 1, 1939. The bottom right shows the Ka-Chi, which had a suggestion that was passed to the developers, while the bottom left is of the To-Ku, which also has a suggestion. Description. i mean i am talking about the whole thing like dodging fire or getting on someones 6 or escaping the area and retreating somewhere. Take your favorite fandoms with you and never miss a beat. It is incredibly nimble and has an amazing climb rate, which allows you to run literal rings around many opponents. After they pass, turn around immediately, and if you are in firing range of cannons and machine guns, fire away. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. In Simulator, the A6M Zero is overall a great plane to fly. The Zero rolls faster to the left than to the right. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. Roll left to tighten your turn and get onto the enemy's six. You can turn with most planes with your combat/takeoff flaps deployed. An enemy diving on a Zero is one of the most dangerous scenarios for the Zero. This prototype would be designated as the A6M2, and it was with the Sakae radial engine that almost every model of the A6M fighter family would go to war. The tracer belt may look appealing, however they contain barely half the explosive mass as a shell in the Universal belt. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One. During the test a more powerful engine was proposed, and the Mitsubishi Zuisei 13 (780 hp) was replaced with the Nakajima Sakae 12 (940 hp). As such, you need to take precaution. The aircraft also performed well during its carrier trials. To reduce its weight, duralumin was widely used, and its propeller was made of a lightweight aluminum alloy. Reconstitution of the attack on the USS Bunker Hill on May 11 1945. Although not thick, these frames can still be obstructions in a fight. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Now, the enemy will make a key move that determines if you will be able to engage. these planes are just too powerfulll. These targets shouldn't be a problem. It was found intact by the Americans in July 1942 and became the first flyable Zero acquired by the United States during the war. Make sure to stop climbing for the enemy and turn away and begin to dive again. Even the Japanese, who placed agility above all else at the start of the war, eventually moved towards faster, less agile planes. Engage with lighting fast dive attacks. If the enemy gets too greedy, they might try to engage you but end up crashing into the ground. Altitude, speed and pilot skill would of been a head of the Japanese at this point. The A6M1 was able to meet all but the maximum speed requirements, but the Sakae-equipped A6M2 exceeded them at 331 mph. A large wing ensured a low wing loading to ensure maneuverability but limited the diving and level speeds. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement. The A6M was designated as the Mitsubishi Navy Type 0 carrier fighter (零式艦上戦闘機, rei-shiki-kanjō-sentōki), or the Mitsubishi A6M Rei-sen. Note that it is best to fire in 5-round/half-second bursts to avoid wasting cannon rounds. Then, once the target fills out around 1/6 of the gunsight, open fire. Nov 24, 2018 @ 4:27am zero planes are way too op i have destroyed about 2 zeros throughout my whole gameplay. It was repaired and flown by American test pilots. And, yeah, it lets you escape. It has been in the game since the start of the Open Beta Test prior to Update 1.27. The A6M2 is also available to the Americans as a converted Rank 2 Premium Aircraft for 1150 . Jump on cruising enemy aircraft from above. This single-seater carrier-based fighter was designed to replace the aging A5M. The A6M2 can be outfitted with the following ordnance: The A6M2 Reisen is a very manoeuvrable plane, so note that when battling it, do not engage in low manoeuvres. Apply boom and zoom tactics on this plane as it will be easily cornered. P_R_A_E_T_O_R_I_A_N. This single-seater carrier-based fighter was designed to replace the aging A5M. Force an enemy pilot into a dogfight at 370 - 400 km/h and below 6,000 meters. The A6M2 Reisenis a rank II Japanese fighter with a battle rating of 3.7 (AB) and 3.3 (RB/SB). Fighter Jets, Luftwaffe, Imperial Japanese Navy, War Thunder, Airplane Art. Manoeuvres like the Immelmann are easy, and heavier fighters can't stay with you. If the enemy is further than 400 m, don't use your cannons. The enemy will lose a lot of speed if they decide to turnfight you. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Mar 20, 2020 - Explore Donald King's board "A6M2 Paint" on Pinterest. For the 7.7 mm machine guns, Stealth or Universal will be your best bet. The Short Gun and Long Gun variants are already in War Thunder. The Zero had no equal in the sky until the end of 1942, and even when it was finally made obsolete, its production continued until the end of the war, making it the most popular fighter in Japan. All rights reserved. This will put the enemy in a tough situation, as you are so close to the ground that they need to pull up extremely early due to their high speed dive. It can be set ablaze with just one .50 calibre round, and it has poor energy retention, and horrendous dive speed. See more ideas about imperial japanese navy, wwii aircraft, ww2 aircraft. The next month, the IJNAF expressed its intentions to switch from the Zuisei-13 to the more powerful Nakajima Sakae-12 ("Prosperity") 14-cylinder radial engine, and it was first installed on the third prototype. War Thunder CDK Camouflages ... but the top brass of the Japanese Navy was already in search for the aircraft that was going to come after the A5M. There it again proved itself as one of the most popular and recognized aircraft in War Thunder, attracting virtual pilots from all over the globe with it's maneuverability and unique flight characteristics. Face head on with the enemy, but just as they fire, wiggle around their bullets by waving your cursor around their target marker. Set your guns targeting to NO MORE than 400 meters. The Mitsubishi A6M designated as Mitsubishi Navy Type 0 carrier fighter is a long-range carrier fighter used by the Imperial Japanese Navy in World War II.. Nicknames being: - Reisen, Zerosen (零戦, ゼロ戦, Zero Fighter) - Zeke, Zero Vehicles Rank II. The upfront cost of a A6M2 is 180,000 . See more ideas about Ww2 aircraft, Wwii aircraft, Military aircraft. To circumvent this limitation, the A6M2 model 21 was designed with folding 500 mm wing panels. The Story of a Zero - Japanese Zero A6M3 Mod. After a successful test flight, the new engine was adopted for serial production and the plane was designated the A6M2 Model 11. To counter the Zero, use energy fighting tactics ONLY. Like many other Japanese aircraft, the Zero was used in the last months of the war to attack bombers. The solution was to have the A6M2 fold its wing tips to avoid damage. Its main drawback was that it could not be used on aircraft carriers due to its large wingspan, which was not designed for carrier-based operations. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb,, 2 x 20 mm Type 99 Model 1 navy cannons, wing-mounted (60 rpg = 120 total), 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (680 rpg = 1,360 total), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total). (Nakajima Aeroplane Company Ltd.), requiring designs for a new fighter to replace the Mitsubishi Type 96 Carrier Fighter (A5M). You can bring the minimum amount of fuel (29 minutes) since this model of the Zero only has a 60-round drum per cannon, as a result you might need to constantly return to airfield to reload so there is no need to bring more fuel. See more ideas about Fighter jets, Aircraft modeling, Aircraft. If you are above 2 kilometers, dive at a medium angle (40 degrees). The Akutan Zero, also known as Koga's Zero and the Aleutian Zero, was a type 0 model 21 Mitsubishi A6M Zero Japanese fighter aircraft that crash-landed on Akutan Island, Alaska Territory, during World War II. The Zero will engage targets in all sorts of ways, and is capable of wiggling out of sticky situations time and time again. © 2010—2020 by Gaijin Entertainment. Design, Development & Operational History. Once A7Ms make their way into War Thunder, the Japanese will have a formidable T4 lineup that rivals Germany for arse kickin'.

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